◆ AnimationEvent_FootStep()
| void AudioManager.AnimationEvent_FootStep |
( |
| ) |
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◆ DisableAudioSource()
| void AudioManager.DisableAudioSource |
( |
string | name | ) |
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◆ EnableAudioSource()
| void AudioManager.EnableAudioSource |
( |
string | name | ) |
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◆ Play() [1/2]
| void AudioManager.Play |
( |
string | name | ) |
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◆ Play() [2/2]
| void AudioManager.Play |
( |
string | name, |
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|
float | volume, |
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|
float | pitch ) |
◆ PlayFootSteps()
| void AudioManager.PlayFootSteps |
( |
| ) |
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◆ PlayRandomized()
| void AudioManager.PlayRandomized |
( |
string | name, |
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|
float | volumeBegin, |
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|
float | volumeStart, |
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|
float | pitchBegin, |
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|
float | pitchEnd ) |
◆ StopPlaying()
| void AudioManager.StopPlaying |
( |
string | sound | ) |
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◆ bgm
| Sound [] AudioManager.bgm |
◆ BGMMixer
| AudioMixerGroup AudioManager.BGMMixer |
◆ footSteps
| Sound [] AudioManager.footSteps |
◆ loopSounds
| Sound [] AudioManager.loopSounds |
◆ SFXMixer
| AudioMixerGroup AudioManager.SFXMixer |
◆ sounds
| Sound [] AudioManager.sounds |
The documentation for this class was generated from the following file: