3D Dungeon Crawler
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ConsumableItemData Class Reference
Inheritance diagram for ConsumableItemData:
InventoryItemData

Public Member Functions

override void UseItem ()
 

Public Attributes

float _healthToReplenish
 
float _manaToReplenish
 
SupportSpell supportEffect
 
AudioClip consumSoundClip
 
- Public Attributes inherited from InventoryItemData
Sprite Icon
 
int MaxStackSize
 
int ID = -1
 
string DisplayName
 
string Description
 
Rarity rarity = Rarity.Common
 
GameObject ItemPrefab
 
InventoryItemType ItemType
 
int dropChance
 
bool consumable = false
 
bool isAbility = false
 
float goldValue = 1
 

Additional Inherited Members

- Public Types inherited from InventoryItemData
enum  Rarity {
  Common , Uncommon , Rare , Epic ,
  Legendary
}
 

Member Function Documentation

◆ UseItem()

override void ConsumableItemData.UseItem ( )
virtual

Reimplemented from InventoryItemData.

Member Data Documentation

◆ _healthToReplenish

float ConsumableItemData._healthToReplenish

◆ _manaToReplenish

float ConsumableItemData._manaToReplenish

◆ consumSoundClip

AudioClip ConsumableItemData.consumSoundClip

◆ supportEffect

SupportSpell ConsumableItemData.supportEffect

The documentation for this class was generated from the following file: