◆ Die()
void EnemyManager.Die |
( |
| ) |
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◆ EnemyScaler()
◆ OnDeathAnimationFinished()
void EnemyManager.OnDeathAnimationFinished |
( |
| ) |
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◆ ResetGotHit()
void EnemyManager.ResetGotHit |
( |
| ) |
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◆ SetPool()
void EnemyManager.SetPool |
( |
ObjectPool< GameObject > | pool | ) |
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◆ TakeDamage()
bool EnemyManager.TakeDamage |
( |
int | damage | ) |
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◆ attackDamage
int EnemyManager.attackDamage = 5 |
◆ currentHealth
int EnemyManager.currentHealth = 10 |
◆ experienceManager
◆ experiencePoints
int EnemyManager.experiencePoints = 10 |
◆ floatingText
GameObject EnemyManager.floatingText |
◆ floor
◆ maxHealth
int EnemyManager.maxHealth = 10 |
◆ OnDie
UnityAction EnemyManager.OnDie |
◆ GotHit
◆ IsDead
The documentation for this class was generated from the following file: