◆ SpawnMethod
| Enumerator |
|---|
| RoundRobin | |
| Random | |
◆ _enemyPool
| ObjectPool<GameObject> EnemySpawner._enemyPool |
◆ ContinousSpawning
| bool EnemySpawner.ContinousSpawning = false |
◆ database
◆ enemyPrefabs
| List<GameObject> EnemySpawner.enemyPrefabs = new() |
◆ enemySpawnMethod
◆ floorCounter
| int EnemySpawner.floorCounter |
◆ layerMask
| LayerMask EnemySpawner.layerMask = 11 |
◆ numberOfEnemiesToSpawn
| int EnemySpawner.numberOfEnemiesToSpawn = 10 |
◆ scaler
◆ spawnDelay
| float EnemySpawner.spawnDelay = 1f |
The documentation for this class was generated from the following file: