◆ SetSpeed()
| void FirstPersonController.SetSpeed |
( |
| ) |
|
◆ animator
| Animator FirstPersonController.animator |
◆ bobAmount
| Vector3 FirstPersonController.bobAmount = new Vector3(.15f, .05f, 0f) |
◆ bobSpeed
| float FirstPersonController.bobSpeed = 10f |
◆ cameraCanMove
| bool FirstPersonController.cameraCanMove = true |
◆ crosshair
| bool FirstPersonController.crosshair = true |
◆ crosshairColor
| Color FirstPersonController.crosshairColor = Color.white |
◆ crosshairImage
| Sprite FirstPersonController.crosshairImage |
◆ crosshairObject
| Image FirstPersonController.crosshairObject |
◆ crouchHeight
| float FirstPersonController.crouchHeight = .75f |
◆ crouchKey
| KeyCode FirstPersonController.crouchKey = KeyCode.LeftControl |
◆ enableCrouch
| bool FirstPersonController.enableCrouch = true |
◆ enableHeadBob
| bool FirstPersonController.enableHeadBob = true |
◆ enableJump
| bool FirstPersonController.enableJump = true |
◆ enableSprint
| bool FirstPersonController.enableSprint = true |
◆ enableZoom
| bool FirstPersonController.enableZoom = true |
◆ fov
| float FirstPersonController.fov = 60f |
◆ hideBarWhenFull
| bool FirstPersonController.hideBarWhenFull = true |
◆ holdToCrouch
| bool FirstPersonController.holdToCrouch = true |
◆ holdToZoom
| bool FirstPersonController.holdToZoom = false |
◆ invertCamera
| bool FirstPersonController.invertCamera = false |
◆ isGrounded
| bool FirstPersonController.isGrounded = false |
◆ joint
| Transform FirstPersonController.joint |
◆ jumpKey
| KeyCode FirstPersonController.jumpKey = KeyCode.Space |
◆ jumpPower
| float FirstPersonController.jumpPower = 5f |
◆ lockCursor
| bool FirstPersonController.lockCursor = true |
◆ maxLookAngle
| float FirstPersonController.maxLookAngle = 50f |
◆ maxVelocityChange
| float FirstPersonController.maxVelocityChange = 10f |
◆ mouseSensitivity
| float FirstPersonController.mouseSensitivity = 2f |
◆ playerCamera
| Camera FirstPersonController.playerCamera |
◆ playerCanMove
| bool FirstPersonController.playerCanMove = true |
◆ speedReduction
| float FirstPersonController.speedReduction = .5f |
◆ sprintBar
| Image FirstPersonController.sprintBar |
◆ sprintBarBG
| Image FirstPersonController.sprintBarBG |
◆ sprintBarCG
| CanvasGroup FirstPersonController.sprintBarCG |
◆ sprintBarHeightPercent
| float FirstPersonController.sprintBarHeightPercent = .015f |
◆ sprintBarWidthPercent
| float FirstPersonController.sprintBarWidthPercent = .3f |
◆ sprintCooldown
| float FirstPersonController.sprintCooldown = .5f |
◆ sprintDuration
| float FirstPersonController.sprintDuration = 5f |
◆ sprintFOV
| float FirstPersonController.sprintFOV = 80f |
◆ sprintFOVStepTime
| float FirstPersonController.sprintFOVStepTime = 10f |
◆ sprintKey
| KeyCode FirstPersonController.sprintKey = KeyCode.LeftShift |
◆ sprintSpeed
| float FirstPersonController.sprintSpeed = 7f |
◆ unlimitedSprint
| bool FirstPersonController.unlimitedSprint = false |
◆ useSprintBar
| bool FirstPersonController.useSprintBar = true |
◆ walkSpeed
| float FirstPersonController.walkSpeed = 5f |
◆ zoomFOV
| float FirstPersonController.zoomFOV = 30f |
◆ zoomKey
| KeyCode FirstPersonController.zoomKey = KeyCode.Mouse1 |
◆ zoomStepTime
| float FirstPersonController.zoomStepTime = 5f |
The documentation for this class was generated from the following file: