◆ InitialiseItem()
◆ OnBeginDrag()
| void InventoryItem.OnBeginDrag |
( |
PointerEventData | eventData | ) |
|
◆ OnDrag()
| void InventoryItem.OnDrag |
( |
PointerEventData | eventData | ) |
|
◆ OnEndDrag()
| void InventoryItem.OnEndDrag |
( |
PointerEventData | eventData | ) |
|
◆ Refresh()
| void InventoryItem.Refresh |
( |
| ) |
|
◆ count
| int InventoryItem.count = 1 |
◆ countText
| TextMeshProUGUI InventoryItem.countText |
◆ dropOffset
| float InventoryItem.dropOffset = 3f |
◆ image
| Image InventoryItem.image |
◆ isSplit
| bool InventoryItem.isSplit = false |
◆ item
◆ maxStacks
| int InventoryItem.maxStacks = 1 |
◆ myType
◆ parentAfterDrag
| Transform InventoryItem.parentAfterDrag |
The documentation for this class was generated from the following file: