◆ InitialiseItem()
◆ OnBeginDrag()
void InventoryItem.OnBeginDrag |
( |
PointerEventData | eventData | ) |
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◆ OnDrag()
void InventoryItem.OnDrag |
( |
PointerEventData | eventData | ) |
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◆ OnEndDrag()
void InventoryItem.OnEndDrag |
( |
PointerEventData | eventData | ) |
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◆ Refresh()
void InventoryItem.Refresh |
( |
| ) |
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◆ count
int InventoryItem.count = 1 |
◆ countText
TextMeshProUGUI InventoryItem.countText |
◆ dropOffset
float InventoryItem.dropOffset = 3f |
◆ image
Image InventoryItem.image |
◆ isSplit
bool InventoryItem.isSplit = false |
◆ item
◆ maxStacks
int InventoryItem.maxStacks = 1 |
◆ myType
◆ parentAfterDrag
Transform InventoryItem.parentAfterDrag |
The documentation for this class was generated from the following file: