3D Dungeon Crawler
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InventoryItem Class Reference
Inheritance diagram for InventoryItem:

Public Member Functions

void InitialiseItem (InventoryItemData newItem)
 
void Refresh ()
 
void OnBeginDrag (PointerEventData eventData)
 
void OnDrag (PointerEventData eventData)
 
void OnEndDrag (PointerEventData eventData)
 

Public Attributes

Image image
 
TextMeshProUGUI countText
 
InventoryItemData item
 
InventoryItemType myType
 
int count = 1
 
int maxStacks = 1
 
Transform parentAfterDrag
 
float dropOffset = 3f
 
bool isSplit = false
 

Member Function Documentation

◆ InitialiseItem()

void InventoryItem.InitialiseItem ( InventoryItemData newItem)

◆ OnBeginDrag()

void InventoryItem.OnBeginDrag ( PointerEventData eventData)

◆ OnDrag()

void InventoryItem.OnDrag ( PointerEventData eventData)

◆ OnEndDrag()

void InventoryItem.OnEndDrag ( PointerEventData eventData)

◆ Refresh()

void InventoryItem.Refresh ( )

Member Data Documentation

◆ count

int InventoryItem.count = 1

◆ countText

TextMeshProUGUI InventoryItem.countText

◆ dropOffset

float InventoryItem.dropOffset = 3f

◆ image

Image InventoryItem.image

◆ isSplit

bool InventoryItem.isSplit = false

◆ item

InventoryItemData InventoryItem.item

◆ maxStacks

int InventoryItem.maxStacks = 1

◆ myType

InventoryItemType InventoryItem.myType

◆ parentAfterDrag

Transform InventoryItem.parentAfterDrag

The documentation for this class was generated from the following file: