3D Dungeon Crawler
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PlayerEquipment Class Reference
Inheritance diagram for PlayerEquipment:

Classes

class  OnEquipChangedArgs
 

Public Member Functions

InventoryItemData GetWeaponItem ()
 
InventoryItemData GetHelmetItem ()
 
InventoryItemData GetChestItem ()
 
InventoryItemData GetPantsItem ()
 
InventoryItemData GetBootsItem ()
 
void SetWeaponItem (InventoryItemData weaponItem)
 
void SetHelmetItem (InventoryItemData helmetItem)
 
void SetChestItem (InventoryItemData chestItem)
 
void SetPantsItem (InventoryItemData pantsItem)
 
void SetBootsItem (InventoryItemData bootsItem)
 

Events

EventHandler< OnEquipChangedArgsOnEquipmentChanged
 

Member Function Documentation

◆ GetBootsItem()

InventoryItemData PlayerEquipment.GetBootsItem ( )

◆ GetChestItem()

InventoryItemData PlayerEquipment.GetChestItem ( )

◆ GetHelmetItem()

InventoryItemData PlayerEquipment.GetHelmetItem ( )

◆ GetPantsItem()

InventoryItemData PlayerEquipment.GetPantsItem ( )

◆ GetWeaponItem()

InventoryItemData PlayerEquipment.GetWeaponItem ( )

◆ SetBootsItem()

void PlayerEquipment.SetBootsItem ( InventoryItemData bootsItem)

◆ SetChestItem()

void PlayerEquipment.SetChestItem ( InventoryItemData chestItem)

◆ SetHelmetItem()

void PlayerEquipment.SetHelmetItem ( InventoryItemData helmetItem)

◆ SetPantsItem()

void PlayerEquipment.SetPantsItem ( InventoryItemData pantsItem)

◆ SetWeaponItem()

void PlayerEquipment.SetWeaponItem ( InventoryItemData weaponItem)

Event Documentation

◆ OnEquipmentChanged

EventHandler<OnEquipChangedArgs> PlayerEquipment.OnEquipmentChanged

The documentation for this class was generated from the following file: