◆ Weapons
| Enumerator |
|---|
| Sword | |
| Axe | |
| Polearm | |
| Staff | |
| Daggers | |
◆ UseItem()
| override void WeaponItemData.UseItem |
( |
| ) |
|
|
virtual |
◆ critDamageMultiplier
| float WeaponItemData.critDamageMultiplier = 1f |
◆ critRate
| float WeaponItemData.critRate = 0f |
◆ DamageAmount
| int WeaponItemData.DamageAmount |
◆ hitEffect
| GameObject WeaponItemData.hitEffect |
◆ lifeStealChance
| float WeaponItemData.lifeStealChance = 0f |
◆ lifeStealPercentage
| float WeaponItemData.lifeStealPercentage = 0.05f |
◆ timeBetweenSwing
| float WeaponItemData.timeBetweenSwing = 2.5f |
◆ weaponHitSound
| AudioClip WeaponItemData.weaponHitSound |
◆ WeaponRange
| float WeaponItemData.WeaponRange = 1f |
◆ weaponSwingSound
| AudioClip WeaponItemData.weaponSwingSound |
◆ WeaponType
The documentation for this class was generated from the following file: