◆ Weapons
Enumerator |
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Sword | |
Axe | |
Polearm | |
Staff | |
Daggers | |
◆ UseItem()
override void WeaponItemData.UseItem |
( |
| ) |
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virtual |
◆ critDamageMultiplier
float WeaponItemData.critDamageMultiplier = 1f |
◆ critRate
float WeaponItemData.critRate = 0f |
◆ DamageAmount
int WeaponItemData.DamageAmount |
◆ hitEffect
GameObject WeaponItemData.hitEffect |
◆ lifeStealChance
float WeaponItemData.lifeStealChance = 0f |
◆ lifeStealPercentage
float WeaponItemData.lifeStealPercentage = 0.05f |
◆ timeBetweenSwing
float WeaponItemData.timeBetweenSwing = 2.5f |
◆ weaponHitSound
AudioClip WeaponItemData.weaponHitSound |
◆ WeaponRange
float WeaponItemData.WeaponRange = 1f |
◆ weaponSwingSound
AudioClip WeaponItemData.weaponSwingSound |
◆ WeaponType
The documentation for this class was generated from the following file: