◆ ApplySupport()
| void PlayerRessource.ApplySupport |
( |
SupportSpell | supportSpell | ) |
|
◆ ReplenshHealthMana()
| void PlayerRessource.ReplenshHealthMana |
( |
float | healthAmount, |
|
|
float | manaAmount ) |
◆ TakeDamage() [1/2]
| void PlayerRessource.TakeDamage |
( |
int | baseDamage | ) |
|
◆ TakeDamage() [2/2]
| void PlayerRessource.TakeDamage |
( |
int | baseDamage, |
|
|
int | attackStat ) |
◆ UseMana()
| void PlayerRessource.UseMana |
( |
int | manacost | ) |
|
◆ armor
| Stat PlayerRessource.armor |
◆ currentHealth
| float PlayerRessource.currentHealth |
◆ currentMana
| float PlayerRessource.currentMana |
◆ GOScreen
| GameObject PlayerRessource.GOScreen |
◆ intelligence
| Stat PlayerRessource.intelligence |
◆ maxHealth
| float PlayerRessource.maxHealth = 100f |
◆ maxMana
| float PlayerRessource.maxMana = 100 |
◆ playerEquipment
◆ speed
| Stat PlayerRessource.speed |
◆ stamina
| Stat PlayerRessource.stamina |
◆ strength
| Stat PlayerRessource.strength |
◆ currentManaPercent
| float PlayerRessource.currentManaPercent |
|
get |
◆ hasStamina
| bool PlayerRessource.hasStamina |
|
get |
◆ healthPercent
| float PlayerRessource.healthPercent |
|
get |
◆ StaminaPercent
| float PlayerRessource.StaminaPercent |
|
get |
The documentation for this class was generated from the following file: