3D Dungeon Crawler
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MagicWeaponItemData Class Reference
Inheritance diagram for MagicWeaponItemData:
WeaponItemData InventoryItemData

Public Attributes

Spell spellToCast
 
SpellScriptableObject spellSO
 
- Public Attributes inherited from WeaponItemData
Weapons WeaponType
 
int DamageAmount
 
float WeaponRange = 1f
 
float timeBetweenSwing = 2.5f
 
float lifeStealChance = 0f
 
float lifeStealPercentage = 0.05f
 
float critRate = 0f
 
float critDamageMultiplier = 1f
 
AudioClip weaponSwingSound
 
AudioClip weaponHitSound
 
GameObject hitEffect
 
- Public Attributes inherited from InventoryItemData
Sprite Icon
 
int MaxStackSize
 
int ID = -1
 
string DisplayName
 
string Description
 
Rarity rarity = Rarity.Common
 
GameObject ItemPrefab
 
InventoryItemType ItemType
 
int dropChance
 
bool consumable = false
 
bool isAbility = false
 
float goldValue = 1
 

Additional Inherited Members

- Public Types inherited from WeaponItemData
enum  Weapons {
  Sword , Axe , Polearm , Staff ,
  Daggers
}
 
- Public Types inherited from InventoryItemData
enum  Rarity {
  Common , Uncommon , Rare , Epic ,
  Legendary
}
 
- Public Member Functions inherited from WeaponItemData
override void UseItem ()
 

Member Data Documentation

◆ spellSO

SpellScriptableObject MagicWeaponItemData.spellSO

◆ spellToCast

Spell MagicWeaponItemData.spellToCast

The documentation for this class was generated from the following file: