◆ ClearSocket()
void PlayerEquipmentManager.ClearSocket |
( |
Transform | socketTransform | ) |
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◆ InitializeBoots()
void PlayerEquipmentManager.InitializeBoots |
( |
| ) |
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◆ InitializeChest()
void PlayerEquipmentManager.InitializeChest |
( |
| ) |
|
◆ InitializeHelmet()
void PlayerEquipmentManager.InitializeHelmet |
( |
| ) |
|
◆ InitializePants()
void PlayerEquipmentManager.InitializePants |
( |
| ) |
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◆ InitializeWeapon()
void PlayerEquipmentManager.InitializeWeapon |
( |
| ) |
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◆ SetPlayerEquipment()
void PlayerEquipmentManager.SetPlayerEquipment |
( |
PlayerEquipment | playerEquipment | ) |
|
◆ boots
SkinnedMeshRenderer PlayerEquipmentManager.boots |
◆ bootsSlot
◆ bootsSocket
Transform PlayerEquipmentManager.bootsSocket |
◆ chest
SkinnedMeshRenderer PlayerEquipmentManager.chest |
◆ chestSlot
◆ chestSocket
Transform PlayerEquipmentManager.chestSocket |
◆ helmet
SkinnedMeshRenderer PlayerEquipmentManager.helmet |
◆ helmetSlot
◆ helmetSocket
Transform PlayerEquipmentManager.helmetSocket |
◆ pants
SkinnedMeshRenderer PlayerEquipmentManager.pants |
◆ pantsSlot
◆ pantsSocket
Transform PlayerEquipmentManager.pantsSocket |
◆ playerController
◆ playerEquipment
◆ weaponSlot
◆ weaponSlotLeft
◆ weaponSocket
Transform PlayerEquipmentManager.weaponSocket |
◆ weaponSocketLeft
Transform PlayerEquipmentManager.weaponSocketLeft |
The documentation for this class was generated from the following file: