◆ ClearSocket()
| void PlayerEquipmentManager.ClearSocket |
( |
Transform | socketTransform | ) |
|
◆ InitializeBoots()
| void PlayerEquipmentManager.InitializeBoots |
( |
| ) |
|
◆ InitializeChest()
| void PlayerEquipmentManager.InitializeChest |
( |
| ) |
|
◆ InitializeHelmet()
| void PlayerEquipmentManager.InitializeHelmet |
( |
| ) |
|
◆ InitializePants()
| void PlayerEquipmentManager.InitializePants |
( |
| ) |
|
◆ InitializeWeapon()
| void PlayerEquipmentManager.InitializeWeapon |
( |
| ) |
|
◆ SetPlayerEquipment()
| void PlayerEquipmentManager.SetPlayerEquipment |
( |
PlayerEquipment | playerEquipment | ) |
|
◆ boots
| SkinnedMeshRenderer PlayerEquipmentManager.boots |
◆ bootsSlot
◆ bootsSocket
| Transform PlayerEquipmentManager.bootsSocket |
◆ chest
| SkinnedMeshRenderer PlayerEquipmentManager.chest |
◆ chestSlot
◆ chestSocket
| Transform PlayerEquipmentManager.chestSocket |
◆ helmet
| SkinnedMeshRenderer PlayerEquipmentManager.helmet |
◆ helmetSlot
◆ helmetSocket
| Transform PlayerEquipmentManager.helmetSocket |
◆ pants
| SkinnedMeshRenderer PlayerEquipmentManager.pants |
◆ pantsSlot
◆ pantsSocket
| Transform PlayerEquipmentManager.pantsSocket |
◆ playerController
◆ playerEquipment
◆ weaponSlot
◆ weaponSlotLeft
◆ weaponSocket
| Transform PlayerEquipmentManager.weaponSocket |
◆ weaponSocketLeft
| Transform PlayerEquipmentManager.weaponSocketLeft |
The documentation for this class was generated from the following file: