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| const string | IDLE = "Idle" |
| |
| const string | WALK = "Walk" |
| |
| const string | PUNCH1 = "Punch 1" |
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| const string | PUNCH2 = "Punch 2" |
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| const string | PUNCH3 = "Punch 3" |
| |
◆ AttackRaycast()
| void PlayerController.AttackRaycast |
( |
| ) |
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◆ ChangeAnimationState()
| void PlayerController.ChangeAnimationState |
( |
string | newState | ) |
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◆ HitTarget()
| void PlayerController.HitTarget |
( |
RaycastHit | hit | ) |
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◆ PlayAnimation()
| void PlayerController.PlayAnimation |
( |
string | newState | ) |
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◆ SetAnimations()
| void PlayerController.SetAnimations |
( |
| ) |
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◆ SetCurrentMagicWeapon()
◆ SetCurrentWeapon()
◆ UnequipWeapon()
| void PlayerController.UnequipWeapon |
( |
| ) |
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◆ animator
| Animator PlayerController.animator |
◆ audioSource
| AudioSource PlayerController.audioSource |
◆ currentMagicWeapon
◆ currentWeapon
◆ exitInventoryButton
| Button PlayerController.exitInventoryButton |
◆ firstPersonController
◆ gameOverScreen
| GameObject PlayerController.gameOverScreen |
◆ IDLE
| const string PlayerController.IDLE = "Idle" |
|
static |
◆ mapCamera
| GameObject PlayerController.mapCamera |
◆ OnInventoryClosed
| UnityAction PlayerController.OnInventoryClosed |
◆ pauseScreen
| GameObject PlayerController.pauseScreen |
◆ playerEquipment
◆ playerInventory
| GameObject PlayerController.playerInventory |
◆ playerOrientation
| Transform PlayerController.playerOrientation |
◆ playerRessource
◆ PUNCH1
| const string PlayerController.PUNCH1 = "Punch 1" |
|
static |
◆ PUNCH2
| const string PlayerController.PUNCH2 = "Punch 2" |
|
static |
◆ PUNCH3
| const string PlayerController.PUNCH3 = "Punch 3" |
|
static |
◆ punchAudioClip
| AudioClip PlayerController.punchAudioClip |
◆ punchDamage
| float PlayerController.punchDamage = 5f |
◆ punchRange
| float PlayerController.punchRange = 1f |
◆ punchSwingAudioClip
| AudioClip PlayerController.punchSwingAudioClip |
◆ timeBetweenAttack
| float PlayerController.timeBetweenAttack = 2.5f |
◆ WALK
| const string PlayerController.WALK = "Walk" |
|
static |
◆ weaponHolderPosition
| Transform PlayerController.weaponHolderPosition |
The documentation for this class was generated from the following file: