◆ AttackRaycast()
| void WeaponController.AttackRaycast |
( |
| ) |
|
◆ HitTarget()
| void WeaponController.HitTarget |
( |
RaycastHit | hit | ) |
|
◆ swingWeapon()
| void WeaponController.swingWeapon |
( |
| ) |
|
◆ ATTACK1
| const string WeaponController.ATTACK1 = "Attack 1" |
|
static |
◆ ATTACK2
| const string WeaponController.ATTACK2 = "Attack 2" |
|
static |
◆ DAGGER1
| const string WeaponController.DAGGER1 = "Dagger 1" |
|
static |
◆ DAGGER2
| const string WeaponController.DAGGER2 = "Dagger 2" |
|
static |
◆ playerController
◆ playerEquipment
◆ playerRessource
◆ POLEARM1
| const string WeaponController.POLEARM1 = "PoleArm 1" |
|
static |
◆ POLEARM2
| const string WeaponController.POLEARM2 = "PoleArm 2" |
|
static |
◆ SWING
| const string WeaponController.SWING = "Swing" |
|
static |
◆ weaponAnimator
| Animator WeaponController.weaponAnimator |
◆ weaponData
◆ isAttacking
| bool WeaponController.isAttacking |
|
get |
The documentation for this class was generated from the following file: