◆ AttackRaycast()
void WeaponController.AttackRaycast |
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◆ HitTarget()
void WeaponController.HitTarget |
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RaycastHit | hit | ) |
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◆ swingWeapon()
void WeaponController.swingWeapon |
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◆ ATTACK1
const string WeaponController.ATTACK1 = "Attack 1" |
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static |
◆ ATTACK2
const string WeaponController.ATTACK2 = "Attack 2" |
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static |
◆ DAGGER1
const string WeaponController.DAGGER1 = "Dagger 1" |
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static |
◆ DAGGER2
const string WeaponController.DAGGER2 = "Dagger 2" |
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static |
◆ playerController
◆ playerEquipment
◆ playerRessource
◆ POLEARM1
const string WeaponController.POLEARM1 = "PoleArm 1" |
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static |
◆ POLEARM2
const string WeaponController.POLEARM2 = "PoleArm 2" |
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static |
◆ SWING
const string WeaponController.SWING = "Swing" |
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static |
◆ weaponAnimator
Animator WeaponController.weaponAnimator |
◆ weaponData
◆ isAttacking
bool WeaponController.isAttacking |
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get |
The documentation for this class was generated from the following file: