3D Dungeon Crawler
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
C
ArmorItemData
C
ASyncLoader
C
AudioManager
C
BakeNavMesh
Creates a nav mesh of the dungeon, after generation is finished
C
BossEnemySpawner
C
ChangeNotifier
C
ChestInventoryManager
C
Connector
C
ConsumableItemData
C
CooldownUIManager
C
Database
C
DecorateRoom
C
Door
C
EnemyAI
C
EnemyManager
C
EnemySpawner
C
ExitInventoryButton
C
ExperienceManager
C
FirstPersonController
C
FloatingText
C
FloorTextOverlay
C
GridSystem
C
Highlight
Creates a highlight material on interactable objects
C
IInteractable
C
InteractionPromptUI
C
InteractScript
C
InventoryItem
C
InventoryItemData
This is a scriptable object, what defines what an item is in our game it could be inherited to have brachned ersions of items
C
InventoryManager
▼
C
InventorySlot
C
OnItemDroppedEventArgs
C
ItemDataProvider
C
ItemPickUp
C
ItemPickUpInteractable
C
ItemPickUpSaveData
C
ItemToolTip
C
ItemToolTipDescription
C
LoadDatabase
C
LoadInScene
C
LootTable
C
MagicWeaponController
C
MagicWeaponItemData
C
MainMenu
C
MeleeEnemyAI
C
MouseItemData
C
MousePosition3D
C
NotificationManager
Shows a pop up notification text for a fixed amount of time Singleton
C
PauseGame
C
PlayerController
▼
C
PlayerEquipment
C
OnEquipChangedArgs
C
PlayerEquipmentManager
C
PlayerHealth
C
PlayerInsideColliderChecker
C
PlayerInventoryManager
C
PlayerMagicSystem
C
PlayerRespawn
C
PlayerRessource
C
PlayerSoundManager
C
PlayerUIManager
C
Potion
C
ProceduralDungeonGenerator
C
Projectile
C
QuitGame
C
RangedEnemyAI
C
ReadOnlyAttribute
C
RespawnPlayer
C
ScalingScriptableObject
C
SceneLoader
C
SerializableDictionary< TKey, TValue >
C
SettingsMenu
C
Sound
C
Spell
C
SpellScriptableObject
C
Stat
C
SupportSpell
C
TextOverlayManager
C
Tile
C
UniqueID
C
WeaponController
C
WeaponItemData
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1.13.2